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Unread 18 Nov 2014, 18:03   #27
TheoDD
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Join Date: Aug 2009
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Re: Limited jumpgates on alliances.

Quote:
Originally Posted by Kaiba View Post
I'll presume you are Mr idiot #1 then, unfortunatly a title I will never take from you as long as you have access to a keyboard.

Once again someone failed to actually read the thread post properly.

It quite clearly states this would be a tag on tag thing. If Rock sent 40 fleets at bows they would need to declare war. This wouldn't affect any other alliances attacks at all. The whole idea is basically a warning light to mass incommings.

If the limit was set right then as I said it would only hamper those trying to be sneaky or trolls.

Let's use 50 as an example, a nice round number for you. There you are in your 60 man alliance and you are picking some targets, these targets include say 5 planets of another alliance and you as the BC setup so that around a 3rd of your alliances fleets can hit that alliance.

Now 'most' alliances operate on a 2 att 1 def policy with fleet so 51+ out of now 120 of your alliances attacking force is aiming at one alliance. Supposedly in your eyes this isn't an aggressive act. In the eyes of competent people tho it is an act of war and therefore should need to be declared to show your true intentions. Declaring war in-game remove the limiter and the other 59 or 120 if you are feeling fruity can now attack that alliance.

This is a clean and simple idea which would remove some of the blatant lying in this game about attacking intentions.

Now if declaring war added on xp/capping buffs this thread wouldn't have been so poo pooed by moronic people like you
Quote:
If a tag want to send 30/40/50/60+(whatever) fleets at another tag they would have to declare war officialy ingame.
Atleast this would hinder tags getting flash ganged on with 150+ incomming fleets.
Are you not seeing how this directly affect every other alliance daily target picks? The whole concept of the idea is to avoid gangbangs. What if (and if being a very loose term) the "gangbang" on one alliance is random? And what if (again a very loose term) it isn't random?
The only thing this whole idea is adding to the game is lots of idle fleets that won't launch in the first place, due to a limit.
What if 40 people prelaunch 2 each fleets on one alliance, do the game decide which ones get launched?
Since several alliances regurarly hit the same targets, intentionally and unintentionally.
I can't remember the last time or if ever there has been a tag on tag fight. From one side to the other, yes maybe... But rarely if ever both ways. That is basicly how politics works, it is barely for defence support, and mainly for attack support.

You honestly think the number of fleets that you try to point out make a difference, well probably for yourself... Mister i need help to do basic math! And this has nothing to do with math.

Last edited by TheoDD; 18 Nov 2014 at 18:14.
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