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Unread 17 Nov 2014, 14:32   #8
Mzyxptlk
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Join Date: Aug 2005
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Re: Limited jumpgates on alliances.

Quote:
Originally Posted by BloodyButcher View Post
Attacking your biggest competitors have always been something you would have to do for winning.
Since when did "lets NAP our biggest competitors and hope someone else deals with them" become the number one strategy in this game?
Every round during which there wasn't a clear superpower was won by some midlevel alliance that got there pretty much by accident. It was that way after 1up and Exi quit (20-27), and it was that way for a couple of rounds when Asc left and Apprime stopped bothering (36-38, 40-41), and then once more when Ultores got tired (r49-now). During all of those periods, politics was awful, gangbangs were common, wars in which the two sides were roughly equal were rare, and wins were marginal.

The only point I'll grant you is that the current superpower-free period is lasting longer than the previous ones.

Attacking your competition has always been a short term sacrifice. It's far easier and far more profitable to roid Joe Random McNewbie than to roid Mary Fort McSuperpower. The way attacking competition pays off is not in roids, and not even in XP. It's in reducing your opponent's willingness to play by wearing out their spirit, and reducing their ability to play by destroying their fleets. That's what separates midlevel alliances like Fang and CT from top alliances like Exilition and Ultores in their respective heydays.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.

Last edited by Mzyxptlk; 17 Nov 2014 at 14:43.
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