Quote:
Originally Posted by BloodyButcher
Attacking your biggest competitors have always been something you would have to do for winning.
Since when did "lets NAP our biggest competitors and hope someone else deals with them" become the number one strategy in this game?
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Every round during which there wasn't a clear superpower was won by some midlevel alliance that got there pretty much by accident. It was that way after 1up and Exi quit (20-27), and it was that way for a couple of rounds when Asc left and Apprime stopped bothering (36-38, 40-41), and then once more when Ultores got tired (r49-now). During all of those periods, politics was awful, gangbangs were common, wars in which the two sides were roughly equal were rare, and wins were marginal.
The only point I'll grant you is that the current superpower-free period is lasting longer than the previous ones.
Attacking your competition has always been a short term sacrifice. It's far easier and far more profitable to roid Joe Random McNewbie than to roid Mary Fort McSuperpower. The way attacking competition pays off is not in roids, and not even in XP. It's in reducing your opponent's willingness to play by wearing out their spirit, and reducing their ability to play by destroying their fleets. That's what separates midlevel alliances like Fang and CT from top alliances like Exilition and Ultores in their respective heydays.