Thread: What? Again?
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Unread 3 Nov 2010, 15:17   #30
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Re: What? Again?

Quote:
Originally Posted by WallBiter View Post
And this at all disproves my point?

My point is simply that this round shines a big bright spotlight on the issue of alliance size and keeping the game competitive. Tag limits should be set at an average number, say 50-60, all members should count towards the score, and def should be limited to ally and gal for a planet.

And until that actually happens all the debate of what would occur is simply rediculous. We have now seen what raising the tag limit does, several times over. Why be afraid of trying something new?
Nope, lets go through what will happen when we lower tag to 60.
Nov 03 11:38:20 -Munin- Apprime Members: 75
Nov 03 11:38:23 -Munin- Imperia Members: 87
Nov 03 11:38:15 -Munin- Ascenancy Members: 84

Best case scenario, no-one quits. Who does Asc/Apprime/Imperia kick from there alliance? the WORST players in there alliance.

24+27+15=66 BAD MEMBERS.

So now we have 4 alliances when we only had 3, this is if one of those bad members decides to step up and HC which is unlikely but how many competitive alliances? I still only count 3? an alliance full of cast-offs/the worst members of the other alliances wont be competitive to App/Imp/Asc's standard.

What you've effectively done in the best case scenario, is created another ND or CT alliances which has the members but they're crap so they cant play PA competitively.. so instead they'll fence and nap, which stagnates and ruins the game.

You've also made 60 players, who were happy in there previous alliance.. play in a vastly inferior alliance now, which greatly increases there chances of quitting (even if they didnt decide to quit when they was kicked).

Thats not even going into the fact, that when you lower the tag limit.. you make it harder to join a competitive alliance. Which means in order to play this game competitively now, it takes more time, more energy and more sleepless nights.

Then you've got the point, that if you lower the tag too much (it'll need to be a low tag to divide the proper actives up).. then you've now ruined the entire game. As top alliances can get wtfpwned so easily that the game is playable and theres no point investing time in it. Blocks are powerful now but the lower the tag limit, the more powerful blocking becomes as you can easily swamp any alliances with more incomings than they can defend if they had 100% of fleets ready.

The point in competitive, isnt that you need 4+ alliances fighting for #1 evenly. Its that you need the top alliances to be evenly matched with the lower alliances not being crap. One of my favourite rounds ever was the Omen vs Asc round, where realistically there was only 2 alliances capable of #1 (who could easily pwn any other 1v1). We need to alter the mentality of the game, so alliances go to war as early as possible and stay there, and where blocks are fluid with people switching sides when required.. not just picking one side, winning early then stagnating the game.

We should be encouraging the top alliances to invite inferior/new/casual players, not forcing them to kick there weakest players. Seriously.. WEVE BEEN OVER THIS, LOWER TAGS DONT WORK
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Last edited by Light; 3 Nov 2010 at 15:23.
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