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Unread 23 Apr 2009, 21:43   #20
Paril-Se7en
6th Master
 
Join Date: May 2008
Location: Toronto, Canada
Posts: 4
Paril-Se7en is an unknown quantity at this point
Re: Changes to the ally system

I'd like to draw some comparisons between other features in the game, more specifically the inconsistencies and why some of these should be implemented.

1. If you leave a galaxy through your decision or the GC, you do not get back in that galaxy again. Why should it be any different for alliances? If you can't control members in your galaxy or they are providing intel that is damaging you, the galaxy exiles them and takes the score loss. Why shouldn't it be the same for alliances?

2. The score you contribute to the galaxy score is lost if you leave the galaxy and when you join a galaxy any score you gain starts at 0. Again, why should it be any different for alliances?

3. The concern here seems to be about hiding roids/score, yet as the rounds progress, people complain about hiding production and now you can only add to factories that are already in an order. If planets cannot hide production, alliances should not be able to hide roids/score.

Now you can always make the argument that alliances are different then planets/galaxies, but the fact of the matter is these are some big inconsistencies in the game.

A long time ago your galaxy was your home and you could survive without an alliance. Now, your alliance is your home. This will put them on more of an equal playing field for competition.
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