Thread: Research Labs
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Unread 19 Jun 2011, 22:45   #6
Mzyxptlk
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Re: Research Labs

Quote:
Originally Posted by Light View Post
1. each Res lab gives you 10 extra research points per tick is alot less complicated to explain than the current system.
Fair enough.

Quote:
Originally Posted by Light View Post
2. The current system has no real room for strategy, you build a res lab every 5 constructions until you reach 7-14 then you simply stop building them. With giving them a set amount of research points per tick with no cap, you bring strategy into the mix and allow the user to actually plan a construction strategy trying to balance research with income.
You primarily want quick research in the early in the round, so you build reslabs early on. Whether you get 10 RP per reslab or +X% based on the ratio of reslabs : constructions doesn't make a difference in the large scheme of things.


I don't have a particular problem with this suggestion, I don't see how it makes the game worse, but I also don't see how it makes the game more strategic either.
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