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Unread 24 Sep 2010, 13:22   #82
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Re: Planetarion Redesign

Quote:
Originally Posted by MrLobster View Post
Example 1:
XP Gained = 2,000

Score increase is: 2,000 x 60 = 120,000

Resource equal to score: 120,000 x 100 = 12,000,000

Resource Distribution: 12,000,000 / 3 = 4,000,000 per resource.
So, lets look at this.. im a low ranked planet.

At the end of the round, if i hit any top player and i can still hit and cap any top player without defence.

I get 17.58k XP gain.
35160000 of each resource = 1054800 value gain.
Considering the fleet loss i'd get from hitting any top planet is around 800k value loss.

It would be a clusterf*** at the end of the round, as any rank 500-100 can launch solo on a top planet and they need defence for every single incoming or they'll lose the roids. It would be in effect, making no-one able to stop incomings from anyone, regardless of how much value they've built. A even worse version of ST stats for top players.
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