View Single Post
Unread 20 Nov 2010, 06:48   #14
Cochese
Retired
 
Cochese's Avatar
 
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
Cochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond reputeCochese has a reputation beyond repute
Re: Bring Back 3 tick Landings

Used to be, you could set a 3 tick attack (or 6 tick defense) and needed to be there, play-by-play, to make a decision to stay or recall after x amount of ticks. That was cool. It was involving, and required activity and thought.

You might get 2 ticks of roids, but get pasted the last tick, or you might get 4 ticks of defense then have to pull the last two. Bottom line was, combat took time, and you needed to be paying attention to it.

As much as getting up in the night to jgp or check mails is a pain, you couldn't just "one-off" it back then, and then go back to sleep like you can now. As long as you log in at :55, you're good.

Back in the day, it was more of a "siege" type of gameplay...which is great, provided it doesn't happen at 4am. Which, more often than not, it does now.

There's an "instant gratification" factor that hasn't been addressed in PA. Covert Ops was not the solution to that. Middle of the night antics that ruin people's lives--but make for "interesting" game play--isn't that either.

What is, I don't know.

Throwing things back to the cavemen times, certainly isn't (IMHO) an option...
__________________
I'd rather be fishing.

Utterly useless since r3
Cochese is offline   Reply With Quote