Thread: More planets
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Unread 6 Jan 2015, 16:28   #34
Atilla
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Join Date: Feb 2002
Posts: 55
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Re: More planets

Quote:
Originally Posted by Blue_Esper View Post
an alternate solution is to have "dead" planets which generate income to your gal fund, and increases its roid count by 10 per day, it doesn't have any ships or defences so its up to the gal to defend those roids to fill the gal fund.

these planets can be taken over by new players who sign up mid round or later so they don't have to init a bunch of roids initially, this could also replace late start new planets and each gal would be 10-20 planets including bp+randoms but capped at a set number.

For Example
at the start of the round there are 7 planets per gal 4 bp 3 random(usually at 7 at the start of the round you have 12ish players by the end of the round). there would then be a cap of say 15 planets per gal. exiles would no longer move their planet but move their "population" to a new planet leaving their old planet behind taking only ships/cons/resources/research.
a very interesting concept.. i like it.
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