Quote:
Originally Posted by bitesize
but instead of % increases and decrease to dmg and arm, make them absolute (integer numbers to avoid decimal place hell).
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This is bad. Mechanically, a %increase in armor would need to define as a %decrease in damage suffered - because otherwise it knacks bad with the ships. A low comparative increase (1%) wouldn't be anything for a single phantom. On the other hand, a low absolute increase ,+1 damage, will affect the xandathrii fighter (banshee last round, +25%) a lot more than a +2 increase in armor will the terran destroyer (pegasus last round, +0.85%).
This is the fine-tuning part which involves interaction with the combat system.