View Single Post
Unread 25 May 2014, 14:39   #14
TheoDD
Registered User
 
Join Date: Aug 2009
Posts: 707
TheoDD has a spectacular aura aboutTheoDD has a spectacular aura about
Re: Value v Dist v MIL(XP)

Quote:
Originally Posted by Kaiba View Post
Everyone seems to have some misconception that 'tweaking' will have some massive effect on how the game is played.

It wont.

If you wanna MILwhore or Distwhore or Ampwhore you cannot go Corp, you just wouldnt generate the CPU output to stay inline or ahead of the curve.

If you are just building refs or FC's then you can go Corp, as it is kind of irrelevant as to wether you get 60 fcs at tick 500 or 700 aslong as you have them and they pay off then its good. Which means you can benefit from the additional 24% mining bonus from corp whilst also having the 30% from 60 FCs which all the other cannot have... so basically you are making 50% more per tick than some distwhore of equal roids. THIS IS HUGE. If you are both making 200k a tick base then you make an additional 100k a tick than the distwhore!!!!!!!

And this is just a basic setup in PA, this isnt something specialised.

Until the game is made so that resources are based solely around research and roids then no other viable strategy to win planet exsists.

If you really want distwhoring to be a great strat then it needs a proper buff above amps. Even to the point where maybe total amps is capped and dists arent. Why shouldnt someone be unscannable? i hate that its a wasted endevour because you can only get 249 dists and 1 fact and the scanner can get 250 amps and not need the factory.

You work out things with your funky maths Paisley but value will always win, as will amps over dists as its a dedicated area of the game rather than an addition to a normal planet (as dists is). If you want a good planet that ranks well then you need FCs and refs the rest is a waste of building time.
Atleast paisley does math, unlike you... Love how you got to the 50% magic number.
TheoDD is offline   Reply With Quote