Thread: fleet access.
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Unread 1 Nov 2018, 22:05   #2
[B5]Londo
Paso Leaute
 
Join Date: Mar 2008
Posts: 919
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Re: fleet access.

The reality is that this is a team game; the vast majority of people play in alliances, but dont want to be awake at 4 am launching defence. The argument for ally fleets was - prelaunch allows a launch of attacks while asleep, so defence should be able to be launched while asleep too.

Ally fleets does not benefit the big alliances, it benefits the middle ones; the top allies had players who would launch when rung on a mobile, and they still do because there comes a time in a round that an alliance competing for the top needs to three fleet defend and ally fleets only do one. Therefore those alliances with significant numbers of members, but not night owls or ultra actives gets the benefit of limited night defence, without the very top alliances' advantage being removed.

Also you cannot launch all your ally fleets - there is a set number of launches allowed per day. This number does not change with the size of an alliance therefore a smaller alliance can launch all its members ally fleets, but a full tag can't.

In short ally fleets levels the playing field between alliances to an extent. Yes it is the case that by raising the defensive ability of a small alliance it makes solo play very difficult but pa has never been about solo play.
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