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Unread 31 Jan 2007, 16:17   #192
wakey
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Location: Crewe, England
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Gio2k
The policy itself is flawed.
Only 1 game tick was affected, and the ticker was stopped before any more ticks happened.
This is what should have been done:
Rolling back to the last unaffected tick (1 tick rollback) and giving 24 hrs notice for people to be made aware of it, and putting the game back online 1 hour before the tick so that people could recall their fleets or send them away. No fleet recalling.

That would have been the fairest action to be taken, also the wisest. By recalling fleets, you not only harmed those ziks, terrans and etd who have high etas with respect to the xans and caths and some other lucky people who could land their attacks. You also gave the xans and caths the chance to relaunch their fleets again without having to wait for their fleets to get home.

Now, i am usually a very calm person. But this takes the cake.
"Are you smart? Do you have a brain? Do you know how to use it?
If you answered no to any of the former questions. there is a spot for you at PA team!"
A single tick to run your fleet or recall your fleet AFTER you have already done it once isnt much of a window. Once again I'll point out that while maybe you don't have a real life and can structure your day around PA alot of people do have one and have outside factors that decide their time. On one day you might be able to leave your ships at base till the tick before or be able to attack, get a news scan at eta 1 and recall if needed but the day after you may not and you wouldn't have been attacking or would have sent your fleet away well in advance incase you were attacked
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