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Unread 25 Aug 2005, 14:18   #25
MAdnRisKy
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Re: Stat changes for R15

Thankyou sovvie!

The first change i would make for rnd 15 is to sort out stealing for xan. In other races the "primary" podding fleet is the one with stealers, with xan this is not the case.

secondly xan's supposed fire power does not combat the other races armour, so that if you pit equal fleets of value against each other, the other wins.

thirdly the sentinal is broken and as sov says should be an fi or should be targetted by the fi fleet but should never be fast zero loss defence (and the arrow doesn't remove that quality particularly, since it fires later).

Forthly the FR fleet should be of some use, if you wish to have xan be able to take an even stance with other races having 2 podding fleets. this means that the ships need to be able to target the ships which can be sent in defence of it (like everyone else can) rather than target the pds ships (ships at the target, but not ships which bar in galaxy defence, could be sent in addition). Roaches for instance are a classic example of this, as are wyverns and syrens and dragons. three ships, all targetters covered. what does xan have to do? build all its fr and de, and still leave gaps have low armour and not in some cases even hit first (which is the way xan should work, low armour high dmg low init). That is not efficient or comparable to otther races.

in other aspects the round is reasonably balanced, certainly terran and zik have struck a level which makes them both playable. cath are slightly overpowered, but it is a problem which is magnified by the state of xan.

now you can correct the imbalance, but either changing xan directly, or by changing others around xan, but something needs to be done.


So suggestions.

Whilst ever you do not have an emp res collum, the issue over armour and dmg, needs to be addressed. Xan will need the total armour and dmg eff, to be approx 15 to 20% lower than terran, 5 to 10% lower than cath, and 5 to 10% greater than zik.

terran fire last, so need the extra armour, cath fire first but do not kill, zik steal and should be making up the losses through recouperating their ships.

whilst ever this is not the case you will see balance issues, as for race effectiveness at attacking and defending this will largely be addressed through targetting.

if you want specific changes to these stats i'd do things like reverse the pk - bomber targetting, make the sent an fi, change the vsh to a steal ship and have it fire before the cutlass but geared as a xan stealer (so lower armour higher dmg in comparison to the zik).

But then you can't do that can you.... because you can develop chain stealing. which means that you need to work over the whole thing.....

I also don't think that cath should have a fi or co fleet, i think they should have an fr and cr , and that xan should have a co fr. this will allow you to re adress the stealers / killers for zik. (fr has no stealers, de has no stealers co has no stealers) the scorp will change targetting to fr (and the bomber (fr) is now hitting cr.....). of course at this point, everything is needing to be re jigged.

but then that's always the way isn't it.

tbh there are some folks on this board who know what a good set of stats should look like, and can be arbitrary about them rather than try to build a super race. they need to all be put in a room, and not let out until something comes out of it which can be tweaked through testing.

because i don't think we have that set of stats yet.....
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