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Unread 12 Nov 2014, 18:41   #21
TheoDD
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Join Date: Aug 2009
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Re: Judging the quality of stats

Quote:
Originally Posted by Kaiba View Post
I disagree with all of them because there is too many other variables that determine a round to be able to label a set of stats as good or bad. Alliance size, the number of competitive alliances, POLITICS, playerbase, game changes ie. MCs, current player apathy levels, the size of galaxies, the amount of late starters all have a huge bearing on how each round plays out. You cannot stand there and say a set of stats was bad or good because no round plays out exactly the same twice. For all we know the fabled rd30 stats could be awful now after the recent changes to XP and the higher apathy now present in the game.

This is the point I was trying to make about the post being redundant.
Neither of these factors matters when it comes to the ship stats being good or bad. Ship stats speaks for itself, and nothing influence it. It influences the alliances, galaxies etc.. but not the other way around.
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