Re: Changes to the art of war
I had an idea while driving home from work yesterday.
What if we introduce a cost for keeping alliances and naps alive.
Cooperation comes with a cost afterall (NATO administration to give an example).
The cost could be a fixed rate of resources, or something based on value (bigger alliances contribute more) or...
Add to this that only 1 (for Lack of a better term) block can be at war with 1 other block we'd atleast finally have a cost for blocking. (Also, a cost for having a support tag). The return of investment should mean blocks break up sooner.
Every alliance that hits a block that's at war would automatically be added to the opposing block.
Just a stream of toughts rather then a fullblown feature, but there you have it
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