Thread: R66 ship stats
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Unread 1 Mar 2016, 12:21   #58
Sandvold
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Re: R66 ship stats

Quote:
Originally Posted by Mzyxptlk View Post
Fort: many people from the same alliance in the same galaxy. Advantages: no conflicts of interest, good cooperation between ingal def and ally def, can all be peons. Disadvantages: incs are not spread evenly even outside of war, increased likelihood of accidental war, shared weaknesses in ally def and gal def ships.

Fence: people from many different alliances in the same galaxy. Advantages: hard to target well, larger def pool due to disjointness of gal and ally def, can influence alliance politics for the galaxy's benefit. Disadvantages: alliance wars can break the galaxy, players may be banned from defending each other ingal, prioritizing your galaxy over your alliance(s) is generally frowned upon (by your alliance(s)), need to be able to influence or even control your alliances.

With both strategies, deciding upon a common fleet strategy. If a fleet strategy is good for fencing, it's good for forting.

The people who are focusing solely on one or the other are making a mistake. It's not fences vs. forts, or either vs. 'normal' galaxies. It's galaxies vs. alliances.
100% agree with everything you posted. A good fence gal is just as efficent as a good fort, as long as politics allows it.

However when you can't rund an alliance properly, without either forting or fencing, because you don't have any ally def ships for most of the classes it removes the option of going random.
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