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Unread 13 May 2014, 19:03   #17
Joseph
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Join Date: May 2003
Posts: 359
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Re: Cluster Alliances

Quote:
Originally Posted by Appocomaster View Post
I did not ever intend this to be a replacement for a real round setup.

Alliances are important communities of Planetarion and I can never see them being replaced for a full round.

I am planning on using it for part of the World Cup work and for some speed games in the future, but I would prefer both dynamics that force people to play with some people they don't know (i.e. galaxies) and also those they do choose to play with (i.e. alliances).

There is a question around if allowing cluster defence and -1 cluster ETA gain might work - but Paisley has mentioned that support planets will be an issue there, potentially.
i came to the forums to post something in this way... to ask why we dont have more eta -1 incluster..
cant we do a more elaborated research about it? support planet issue really makes the entire scenario be bad? imho the game gain a lot more options of politics and war tactics.
1 round can prove this, and will not ruin the future of the game.
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