Thread: Mil Centres
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Unread 9 Oct 2014, 14:03   #77
jermain
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Re: Mil Centres

Quote:
Originally Posted by Haer View Post
I don't really have an opinion on MCs, but for me, the problem with XP is that nothing can be done about it once an opponent has got it. You can take roids and kill value, but XP cannot be removed. I can see how this can be frustrating.
I don't really have a solution; there are lots of things that could be tried.

You could cap the % of score than can be made up of XP, so that if a player has say 5 value score, they can only have a maximum of 50 score from XP.

You could make XP a multiplier, so score = value*XP and have XP range from say 1 to 10.

You could make it so XP decays over time - this would mean players who consistently land on higher value targets are still rewarded, but a one-off massive land wouldn't decide the whole round.
First post of any sense. Both are good ideas. XP decay probably the best.

Again this is nerfing XP though considering it is not OP as proven by previous posts.

On another note, why were SK's nerfed? With structure defence u cant kill any structure's. What's the point of SK now? May aswell get rid of them.....

Typical Naptarion.
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