CBA those are the few tricks i was alluding too yes
My post was not well explained, HaNzI was talking about t5 alliances, by the time ppl get to a t5 alliance they have probably been through another one, ASS or F-crew etc, what I meant was, what is there that is the tactical preserve of the top 5 that the others dont have?
Also a large portion of these thing are things that will be learnt naturally in the course of playing without anyone having to give particular instruction - for example if you dont know then Ur DC will tell you what to do with a fake def when he wants one, without there being anything like organised training, teamups naturally happen etc.
Its the tactic's that have least value that are the ones that are not learnt in the routine course of playing with an alliance, launch-recall-launch again, i have done often and only rarely actually benefitted from! or hidden production, i hid huge amounts this round but the benefit was dubious - in another thread Zotham/Golan said he thought my massive hidden hindered rather than helped my progress - I disagree but it certainly failed in helping me find xp which was my original intention!
Intel is I find, even for me too hard to get hold of, requiring an open intel policy by your alliance, unrelated to these educational aims... perhaps ppl should be taught how to use sandmans as a substitute for those of us who dont have intel access, which is dont forget most of the universe.
Perhaps there are many things U do that I dont that I should be doing, my ignorance so clearly stopped me this round!