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Unread 30 Mar 2016, 23:53   #53
BloodyButcher
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Re: R67 Shipstats proposals

Quote:
Originally Posted by booji View Post
I did say that I played these rounds; I know what the stats looked like (and I actually looked at them very recently for completely unrelated reasons) I simply was asking for how weapons speed and agility made a difference to things - in the context of the thread I was really asking why a statsmaker would want to include them. Frankly I dont remember combat being very different when they were in effect. This ultimately seems not surprising as the answer from both you and Mz is that it does not make much difference - presumably why it was taken out.
Sorry for trying to explain it to you then.
Atleast someone else who havnt recently been looking at those sets might find it informative
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