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Unread 2 Dec 2016, 22:36   #26
Mzyxptlk
mz.
 
Join Date: Aug 2005
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Re: Alternate shipstats

Ran them through mzCalc:

Code:
Roids:        Ter De        Ter Ba        Cat Co        Cat Ba        Xan Fi        Xan Fr        Zik Fr        Zik Cr        Etd De        Etd Cr
Ter De    Imm( 3.79)    Imm(14.33)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)    Imm( 4.67)    Imm( 9.49)    Imm(15.71)   Vuln( 0.00)   Vuln( 0.00)
Ter Ba   Vuln( 0.47)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)    Imm( 3.76)   Vuln( 0.00)    Imm(14.68)    Imm( 9.11)   Vuln( 0.00)    Imm( 6.71)
Cat Co    Imm( 6.94)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)    Imm( 6.33)   Vuln( 0.00)
Cat Ba   Vuln( 0.47)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)    Imm( 2.45)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)
Xan Fi   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)    Imm(20.28)    Imm(14.59)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)
Xan Fr    Imm(26.75)    Imm(40.33)   Vuln( 0.00)   Vuln( 0.00)    Imm( 1.10)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)    Imm( 9.89)   Vuln( 0.00)
Zik Fr    Imm( 9.04)    Imm(13.54)   Vuln( 0.00)   Vuln( 0.00)    Imm(12.73)    Imm( 6.47)   Vuln( 0.00)   Vuln( 0.00)    Imm( 8.96)   Vuln( 0.00)
Zik Cr    Imm( 9.48)    Imm( 8.01)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)
Etd De   Vuln( 0.00)    Imm( 4.68)   Vuln( 0.00)   Vuln( 0.00)    Imm( 5.80)    Imm(10.70)    Imm( 9.62)    Imm(15.62)   Vuln( 0.00)   Vuln( 0.00)
Etd Cr   Vuln( 0.00)    Imm( 6.30)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)   Vuln( 0.00)
The vulnerability score is new since v1.1.0 (released just now). They are an indication of how immune the defender is. When above 1.0, the higher the score, the more immune the target is. When below 1.0, the lower the score, the harder such an inc is to cover by defenders.

(Implementation detail: vulnerability score = [actual attacker losses] / [the maximum the attacker may lose before mzCalc decides the attack is not launchable]. For example, 3.00 means the attacker loses 3 times more than is acceptable, while 0.00 means the attacker loses nothing. Scores for attackers against Cat are of course always 0.00, I haven't yet figured out a good way to quantify vulnerability to EMP.)

Code:
Fleet   Attack  Defense
Ter De       5        4
Ter Bs       7        4
Cat Co       8        0
Cat Ba       8        0
Xan Fi       7        4
Xan Fr       5        4
Zik Fr       6        5
Zik Cr       7        3
Etd De       4        3
Etd Cr       9        0
Attack score is number of fleets that are vulnerable to this fleet, defense score is number of attackers this fleet is immune to. EMP fleets getting a 0 defense score is a quirk that I haven't figured out how to fix yet.

Changes since the last set I ran are minimal. No vulnerable/immune switches, and only very minor differences in the vulnerability scores.
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Last edited by Mzyxptlk; 2 Dec 2016 at 22:55.
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