Ran them through mzCalc:
Code:
Roids: Ter De Ter Ba Cat Co Cat Ba Xan Fi Xan Fr Zik Fr Zik Cr Etd De Etd Cr
Ter De Imm( 3.79) Imm(14.33) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Imm( 4.67) Imm( 9.49) Imm(15.71) Vuln( 0.00) Vuln( 0.00)
Ter Ba Vuln( 0.47) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Imm( 3.76) Vuln( 0.00) Imm(14.68) Imm( 9.11) Vuln( 0.00) Imm( 6.71)
Cat Co Imm( 6.94) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Imm( 6.33) Vuln( 0.00)
Cat Ba Vuln( 0.47) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Imm( 2.45) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00)
Xan Fi Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Imm(20.28) Imm(14.59) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00)
Xan Fr Imm(26.75) Imm(40.33) Vuln( 0.00) Vuln( 0.00) Imm( 1.10) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Imm( 9.89) Vuln( 0.00)
Zik Fr Imm( 9.04) Imm(13.54) Vuln( 0.00) Vuln( 0.00) Imm(12.73) Imm( 6.47) Vuln( 0.00) Vuln( 0.00) Imm( 8.96) Vuln( 0.00)
Zik Cr Imm( 9.48) Imm( 8.01) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00)
Etd De Vuln( 0.00) Imm( 4.68) Vuln( 0.00) Vuln( 0.00) Imm( 5.80) Imm(10.70) Imm( 9.62) Imm(15.62) Vuln( 0.00) Vuln( 0.00)
Etd Cr Vuln( 0.00) Imm( 6.30) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00) Vuln( 0.00)
The vulnerability score is new since v1.1.0 (released just now). They are an
indication of how immune the defender is. When above 1.0, the higher the score, the more immune the target is. When below 1.0, the lower the score, the harder such an inc is to cover by defenders.
(Implementation detail: vulnerability score = [actual attacker losses] / [the maximum the attacker may lose before mzCalc decides the attack is not launchable]. For example, 3.00 means the attacker loses 3 times more than is acceptable, while 0.00 means the attacker loses nothing. Scores for attackers against Cat are of course always 0.00, I haven't yet figured out a good way to quantify vulnerability to EMP.)
Code:
Fleet Attack Defense
Ter De 5 4
Ter Bs 7 4
Cat Co 8 0
Cat Ba 8 0
Xan Fi 7 4
Xan Fr 5 4
Zik Fr 6 5
Zik Cr 7 3
Etd De 4 3
Etd Cr 9 0
Attack score is number of fleets that are vulnerable to this fleet, defense score is number of attackers this fleet is immune to. EMP fleets getting a 0 defense score is a quirk that I haven't figured out how to fix yet.
Changes since the last set I ran are minimal. No vulnerable/immune switches, and only very minor differences in the vulnerability scores.