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Unread 22 Jan 2014, 14:09   #36
BloodyButcher
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Re: What now Lunar_Lamp?

Quote:
Originally Posted by Mzyxptlk View Post
There has not been a new argument in the tag limit discussion in the last 5 years.

Worse still, no one has ever presented a shred of evidence to support the implicit claim that tag limits have any influence on the game whatsoever. We've had tags of 60 when the game had twice as many players as it does now. We've had tags of 100 when the game had anywhere from 1.5 and 3 times as many players as it does now. We've had tags of 80 at anywhere between twice as many players as now and roughly current player numbers, very recently. There is more objective data available on it than almost any other aspect of the game. For the love of all that's good, look at it and show me some evidence.

Why people keep deluding themselves that page after page of carefully worded yet utterly unsubstantiated guesswork is meaningful in any way is beyond me.
The argument is that now cus there are no avaible slots in any "decent" tags more or less, newbies have no where to go when they want a alliance.
Is this a new argument? I think it is.
I remeber you from a newbie training alliance back in a clone game 11 or so years back, i dont recall you from the early days of planetarion.
Once there was alliances making a living out of actively recruiting newbs, and training/forming them into decent players.
We need this back into planetarion if we want the game to evolve, if not grow, its been a major part of planetarion since the beginning.

One of the arguments of Kaiba is that alliances with a big community(He actualy manage to make it sound bad) will be overpowering the smaller alliances without a big community.
For all my caring we can have dynamic tag size, say 10% of the playerbase as tag limit, if the player base increase the tag limit will increase, and never decrease.
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