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Unread 2 Aug 2007, 11:33   #9
Jester
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Re: get rid of hct researches

The real question here is "why is this an issue?"

The original poster said:
Quote:
Originally Posted by mathematician
currently, only 7 planets have between 3k and 4k roids, the rest is all below 3k.
there is no need for hct researches up to 10k roids.
I'm with you so far.

Quote:
aside from that, why not make storage facilities a construction? Let's say each one can mine from 100 roids, and store up to 1 mil resources. (e.g. with 10 of these facilities you are able to mine from 1000 roids and store up to 10 mil res). This leaves enough room for resource-whores as well as roid-fat planets, but these planets will have to sacrifice other constructions then.

ofc, constructions can be destroyed, so it is possible to cripple one's mining capabilities via sk.
But how did you jump from "we don't need 10k HCT" to "HCT shouldn't be research?"

furball is right, changing HCT to construction based would be ****ing around with fundamental game balance for no good reason.

Is there a real problem here? Why do people assume that all research branches should be finished? And why is 10k a bad maximum just because we're not reaching it this round?

PAteam* are notoriously bad at predicting stuff like max roid count in a round. Should we really have them adjusting it every round? Isn't it better that we have a general setup that doesn't break down?

* And I'm only singling PAteam out because their predictions are the only ones that matter. No one is good at this sort of thing.
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