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Unread 18 Sep 2010, 19:44   #51
Ave
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Re: Planetarion Redesign

Quote:
Originally Posted by Light View Post
Believe me, i havent forgot about that. The two main problems in that design document which i purposly ignored were the lack of combat and the 4am attacks. I was in a rush and figuring out mechanics to fix those problems would of taken more twice as long as it would to fix every other problem.

Ive started to address the combat mechanics in my non-rushed design document and its now just trying to find a balance between defending and attacking, as no matter what i do.. ive got to keep defending possible, advantageous and maybe profitable, considering defending each other is the main driving force of socialisation in PA.

The main problem im having though, is that no matter what i do.. if i force combat and ship loss without 100% salvage, then it becames a game of chance on weither or not the defending planet has moved their fleet or not.

Im not doing anything to alter the 4am roiding at the moment except for some minor tweaks.
Very glad to hear it, good job on gathering the ideas otherwise.
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