Quote:
Originally Posted by fortran
A few things I would easily punish a planet without much thought:
- crashing pods during the early ticks and soon joining the target's ally.
- some cases of crashes on the same planet which were set as covered in ally soon it appears in red page. I would look into the crashed planets. Planets created just for crashing should be easy to identify and group.
- intentionally dropping security before being cov opped for ships.
- a planet in the early ticks aiming only planets which soon are moved to c200
- escorts which during earlier ticks were roided, cov oped or crashed pods in the planet.
Also, I wouldn't use closure as only punishment, I would adopt temporary bans (5d-10d) according to the level of cheating I judged.
Imo subjective analyses like those would cause some whining, but if people are really complaining, with enough working force they would deal with all the cheating in the game.
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No sorry this again is all circumstantial.
All these can be explained via innocent reasons as GM stated and tbh if I had dedicated 7 weeks to get t3 then someone who hasn't played a planet in 5 years closed me cos I dropped my alert, or set a call to covered and got let down ingal or because my alliance has an open door recruitment policy for crashers or made friends mid round with a late joiner who I raided in the first few days I would be absolutely livid.
Please please please stop coming up with stupid reasons to punish people and put your efforts into an environment where the game isn't a twat to play (need for dedicated scanners) and is fair across the board. Not some dictatorship where if you put one toe outta line you are BANNED