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Unread 15 Jun 2004, 19:14   #18
Seth Mace
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Join Date: May 2000
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Re: How to start a brand new alliance or (HC 101)

Quote:
Originally Posted by chadsta
we got the member base but we aint got the tools not a coder who knows how to create those tools...

-chaddy-
You raise a pretty important issue that somehow got overlooked so far hehe. Techys as you imply (apart from being a general pain in the arse;P) are vital if your alliance wants to automate its systems to improve speed, accuracy and ease of use. Finding active, trustworthy techys is damn hard though.

All you can do untill ones pops up is to rely on the ingame arbiter (for your Command staff to arby check with), the ingame forum (which is pretty sh1t but it's better then nothing for static Coms) and your private Netgamer irc channels (real time Coms). Some of these are a bit crude but they will fullfill your basic alliance needs untill something better comes along.
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R2: -=42=- & [HR] ICD Squad Founding >> [HR] Alliance
R3: -=42=- & ICD Squad [HR] >> [HR] >> Sedition Wing [HR] >> G-II Wing [HR] >> [HR] Alliance
R4: [HR]
R5: [HR] - [DuH] Triad with [BD] & [UV]
R6: [HR] - [HyB] Alliance with [BD]
R7, R8, R9, R9.5: Nos Wing [HR]
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R10.5: [HR] - [FYTFO] Alliance with ]LCH[
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