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Unread 1 Dec 2016, 18:29   #11
Hunterrrr
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Join Date: Mar 2008
Posts: 622
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Re: Hardcoded relations

Quote:
Originally Posted by BloodyButcher View Post
SKs was initialy implented to give another dimension to combat.
Now days there is no combats happening, the rounds are to short and the margins for errors tiny, if not non-existant.
Most top tags is NAPed with each other and aiming to feed of smaller tags.
Crashing you own fleet in return to kill off more value of your competive tags dosnt happend, since cry babies keep asking for a more even battle field, you will be overtaken by 2-3 other tags if you take any losses.

Because of the nature of the game atm, most people want to use SKs soley to troll instead of using it as a weapon of war. Very few want more trolling, so allowing free SKing would be a unpopular thing to do.
Well soon the only way to play will be who can initiate more.

We decreased salvage to hell so defending is not profitable anymore its better to just attack.

We decreased xp so xping is not a play style anymore.

We are removing races.

We will remove structure killers now also maybe!

Maybe just remove everything so there are no alternative styles of play and just have 1 ship to build which we can then send around!
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