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Unread 9 Jun 2009, 17:46   #44
Gerbie2
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Join Date: Oct 2003
Location: Kingdom of the Netherlands
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Re: Round 32 Changes

So if I send 1/10th of the attacking fleet to a target with 1k roids I can get 1000/10*30%=30 roids, while my partner who's big gets 1.000 * 9/10 * 10% = 90?
Team-ups will be the way to go then.
Not only bigger planets, but also bigger galaxies will be targetted. That can help solve part of the current problems with the lower ranked galaxies.

We'll see lots of crashes. It really doesn't matter much because all the downsides to higher value (may attract more incomming, you will cap less).

Overall I think it's still a positive change though.

Xp should be tuned down a small notch to compensate. If you can get 20% more roids on an xp run, you should lower xp/roid by (almost) 20% as well.

And I also think 80 is too much for ally limit.
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