Quote:
Originally Posted by Sandvold
I'm pretty sure the combat engine do ETD ships first then zik, xan, cath and ter.
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I can imagine why an implementation would choose to do combat ship-by-ship (within the same init), but I see no reason why it would go race-by-race. You would actually have to do add an entire layer of logic to an already complicated piece of code to make it work like that. It doesn't sound plausible to me.
More significantly, I've seen it happen the other way around as well, where some ship fired before a ship that was below it in the spreadsheet (probably in the early 50s, but I'm not sure) .