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Unread 28 Jan 2016, 11:58   #14
Mzyxptlk
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Re: Changing the Covert Op's Tech Tree

Quote:
Originally Posted by Tiamat101 View Post
That was the goal to make it not an easy strat.
This response does not answer my question, it's just a repetition of the statement that prompted that question in the first place. Your suggestion does not achieve your stated goal of reducing its strength while keeping it viable. What it does is make it worthless. Is that your goal, yes or no?

Quote:
Originally Posted by Tiamat101 View Post
8200 Rp isnt enough for the gain that you will get for having ship steal. The fact that you can use ship steal to cov op your way into pods b4 even having factory/hulls and can stay small enough to be able to pod land a normal planet and gain huge score gains. The fact that you can steal pods at pt24 and use them to attack a planet that cant defend and even on a 300 roid 100k value planet at pt38 you can gain 70-150k score. Not to mention that you can use Research hack to make up the 8200 RP with ~~ 50 cov ops, which caths can have done by about pt250. However they wont, what cov op means is that planets stay in Demo 40-50 ticks longer before anarchy into either total/corp.
It's better to use 8400 RP to cov op pods than to use 2400 RP to just build them yourself? It's better to spend an extra (8400 - 2400 = ) 5800 RP at tick 0 and catch up after ~175 ticks than to just play standard?

All your posts are doing is convincing me that you're exaggerating how much of a problem this actually is.


(I like berten's idea of partial successes, but that's a different subject.)
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Last edited by Mzyxptlk; 28 Jan 2016 at 12:20.
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