Re: Changing the Covert Op's Tech Tree
What we need is not to make Covops harder. Ship covops add a an extra route to how you can progress your round and it should be encouraged rather then discouraged.
If anything, the 100% immunity on 99% of the planets is what should be changed. I should be able to covop just about anyone in the universe, altough this doesn't mean I should be able to do it every tick, and that it should be instant. (A covop mission could take 12 ticks, and could have partial success: Eg: 4 out of the 10 agents i sent on a mission manage to steal ships, because the target' security was so tight. The others were cought and interrogated and gave up the secrets of a technology, resulting in an rp gain for the target planet.)
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[Ğragons]
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