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Unread 11 Jul 2017, 08:05   #7
Kaiba
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Re: Balanced vs random stats

Quote:
Originally Posted by BloodyButcher View Post
If going for random sets means we can scrap that ridicolous "soloing matrix" or Tia's "x FI, x CO, x FR" idea then im all for it.
Matter a fact ive been crying out for this for years.
The soloing matrix is 100% needed. You need to be able to see how ships interact. It's manipulating the stats to create a perfectly symmetrical outcome that is what Jintao is asking about.

As munkee said you don't learn anything or grow as a player from 100% balanced stats. You are basically playing in a bubble where 'thinking outside the box' isn't required.

Having to organise and build counter measures to OP ships and devising ship build quotas to deal with varying attack fleets is where players learn most how stats work and are able to get a better understanding of what they are doing.

Can you elaborate what Tias idea is, I don't recall it currently.
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