Thread: r21 stats
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Unread 22 Mar 2007, 19:53   #74
crazypyro
Sir WhoDaNanny
 
Join Date: May 2004
Posts: 25
crazypyro can only hope to improve
Re: r21 stats

Personally i like the Guns/EMP Res. in place now, but i think the Zik Steal Ships should be put on the same system, with ships having a Steal Res, since essentially Ziks fire neutron beams to kill the crew, it would make sense they're be a way to somehow slow the killing power of said beam.

Just a few notes i made about this round.

Eitrades ships should show there worth, if the Baliff if stronger than the Levi which it is based on then don't make it cheaper then a Levi ffs!, and the Vendors are based off a Beetle, but they're weaker than the beetle, then they shouldn't cost more to make, they should've been equal in value. If the Eitrades used there trading skills to acquire ships, then naturally the ships should cost equal to or more than there counterparts in some form. It makes sense.

And the other note, more attention needs to be focused on what matters, Class/Targeting... no race should only have to send pods+1 ship type, to roid

just my nickle and dime
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