Shortening Prelaunch
While prelaunch is often helpful and necessary - especially for defence ingal, for example - it probably doesn't need to be quite so long.
Ingal prelaunch doesn't need to be more than 5-6 ticks.
Fake attack doesn't need to be shortened - people can still use that to keep their fleet safe overnight, perhaps - but we could also shorten attack prelaunch down to say 2-3 ticks. This means people can be on at "peak" time and launch just after it, but it does force them to be on more for attacks, and stops them launching later at night without getting up to give defence (which is necessary for alliances to do well).
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r8-10 RaH r10.5-12 MISTU
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