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Unread 21 May 2006, 12:45   #41
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Re: I want a Second Planet

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Originally Posted by Willzzz
Yes, and have you witnessed everytime somthing is brought into the game its abused?
I can't parse this sentence, can you help me? (No sarcasm, I don't get how it relates to my post.)

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Originally Posted by jerome
the whole idea of the scan research tree is absurd, just allow all scans from the start and people who want amps/dists will go build them in constructions as they see fit.
I'm inclined to agree so far.

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this is ofcourse hoping that pa won't remain the stagnant boring piece of bottom feeding shitfest it is now where it's silly to not have 60 finance centres.
I disagree here. Constructions are a question of planet management. Do I build FCs, do I build jammers or do I build amps? In my experience I've been able to able to get as much XP (not particularly valid anymore) and extra roids out of jammers as I would have been able to get out of FCs. My favorite targets when I had jammers were of course people who prioritized jammers or FCs over amps.

Rob's made this point quite well a few times, so if you want a better explanation I suggest you search for some of his posts on the matter.

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Originally Posted by Assassin
Personaly, i hate this idea. People know how i feel about allowing multiple accounts. Mainly why people say i am somtimes to strcit on rules
I don't

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Here are the reasons why i feel this shouldnt be allowed:

1) It would kill the game (i really feel that)
It's nice that you have a strong opinion on the matter, but I really don't think your gut instinct should be a driving factor in this discussion.

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2) It would go back to the old days before Multihunters were brought into play (round 1 where everyone was abusing this completly, if you cant remmember that far back, then beleive me you dont want to experience it again)
I'm afraid you're going to need explain this more fully. I saw a lot of multying in round 3 and 4 that wasn't killed off by the multihunters, but by p2p.


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3) I dont see this as skillfull to be allowed 2 chances of winning a round (or more if you really beleive you ashould even have more then just the one extra account)
I disagree! I don't see what's skillful about getting dozens and hundreds of people to defend your butt. Planetarion is a game of planet management with some elements of metagame alliance play necessary to enjoy it fully. I don't see why shifting the focus back from the metagame to planet management is any less to do with skill.

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4) As willzz said above people will simply abuse this further then it will be allowed. You speak of it will be fine as long as its hard coded into the game. But anything can still be abused.
5) I hate the idea becuase surely anyone would see this as cheating? You may not be able to interact with each other with a hard coded system, but, how could you then use a planet to be a scanner for example? It wouldnt be able to jumpgate the targets your other planet is roiding for example in a hard coded system. Would be pretty pointless.
I agree, which is why I don't think there should be hardcoded limits.
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6) Your given a choice. You can of course either play as an active player or a scanner. You cant be both by having 2 accounts i am afraid.
My problem isn't that I have to choose. I've done both and enjoyed them both. My problem is that if I choose the former, I have to rely on someone who chooses the latter.

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Now, if you look at my signature youll see a quote from Zeus regarding cheaters within alliances. I hate cheating at all scales, Some say it ruins the game now when multiple accounts isnt allowed, never mind if we just sat back and allowed it to happen. So i am 100% against this idea i am afraid.
It's not cheating if it's allowed. It's not abuse if it's a feature..
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Originally Posted by Kal
I think perhaps the most interesting question to ask is - why is having multiple accounts cheating - why back in whatever round it was banned was this decision made - are the reasons the same as they are now, are the effects of multiple accounts the same as they are now etc.
Now we're getting somewhere.

In my opinion the main problem is/was that with unlimited access to free accounts, the game becomes an issue of how many accounts you can manage. With paid accounts it becomes an issue of how many accounts you want to pay for. Since paying for accounts benefit every player indirectly, and since it's not feasible to play an arbitrary amount of paid planets for an arbitrary number of rounds, anti-multying rules are obsolete.
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