Quote:
Originally Posted by BloodyButcher
The steal chain rule actually is one of the "rules" appoco points to stats mafia to explain, actually specificly you.
The reason is "pyramid" farming, or "chain" farming.
If etd have a FI that steals CO, and zik have a CO that can steal FI/FR/whatever, people will "abuse this to steal usefull ships".
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Well that's weird. I like sets that have Zik stealing Bs with De and De with Bs, specifically to allow the 2 roiding fleets to help each other. That's 'worse' than chain stealing, so if Appoco points to me to explain why chain stealing is bad, then I'm going to have to disappoint.
Quote:
Originally Posted by Jintao
Ok i don't get all the complaints about too many restrictions...
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You correctly say the complaints are because of
too many restrictions, but then list counters to objections to
individual restrictions. That's a different point. The point is not if '2 combat ships per roiding fleet' or '2 pods per race' are bad or good restrictions, individually. It's that when you take them all together, you'll end up with 3 functionally identical sets.
Now, I'm not saying that's a bad thing. 2 pod, mixed ST/MT, no crazy imbalances, not too many ships. We know from experience stats that more or less fit that description tend to create reasonably good stats. But it sure doesn't leave much room for maneuvre for the stats makers, which are the people you've seen complaining.