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Unread 15 Jun 2005, 18:50   #17
Appocomaster
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Appocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus would
Re: [Discuss] The Removal of the Prelaunch option

Quote:
Originally Posted by Forest
And wakey, im not 100% sure, but didnt they fix the prelaunch bug for next round, so prelaunched ships DO fight?
It's not a bug :P.
It's not planned to be changed next round, as most people seemed to be happy with it this round. I once used the fact myself to prelaunch for 11 ticks and defend a random planet so I could keep my fleet while away for a day or two
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