Changes to the art of war
As it looks at the moment, the game is driven too much by politics and blocks. I had an idea that could encourage playing with more dynamically politics.
Reduce the general roidcap to 10%.
Roidcap with war should stay 30%, but give war some kind of diminishing returns. Means for each subsequent war with the same alliance the cap is reduced by 10%.
I was also playing around a bit with limiting gangbangs of 6vs1 but every idea I was thinking of was abusable by friendly fire/red defense.
Any thoughts?
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