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Unread 24 Jan 2010, 17:05   #88
Knight Theamion
Miles Teg
 
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Join Date: Nov 2001
Location: Dom City
Posts: 5,192
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Re: round 35 politics

Quote:
Originally Posted by [ND]Byrney View Post
The game is stagnant. The player base is divided into several virtually unchanging groups and nobody cares enough about the game or the winners to change anything. It's not really surprising we get the same result round after round is it?
Improve and improve more. Getting tools like munin and ldk has improven other alliances, but so far it seems that they are restricting access yet again.
Make everyone a battlecommander in your respective alliances and force your allies to do so.
Don't settle for second best (like Ascendancy did last round). Trust your members, kick them when they fail. Set examples. Lead by example, not by telling. Play for your alliance, not for your planetrank, as that always fails in the end.
Get a plan, stick to it. Go for value, go for kill ships. Go for flexibility. Focus your powers. Do not go for hugships. Don't land for xp. Land killwaves sometimes where you lose 500k and they lose 1 mill after salvage. Focus your attacks, do not newbie bash. Don't make enemies you do not want to deal with (Asc cath fi this round anyone?)
Play competent, play against your enemy.

If you do all this, then we can start about how to play politics (which frankly I know little about)
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