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Unread 5 Aug 2005, 00:04   #4
wakey
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Re: How to keep bashed/small/new players interested

Quote:
Originally Posted by Agerus
I totally agree with you!!! I dont have a suggestion yet. Probably more equal gals would be a great step in the right direction.
I was going to deal with main post but i'll do this one first. As i've said elsewhere making galaxies more equal isnt the way forward. For starters making galaxies actually even will never happen as someone will always lose BUT more than that even trying to get that isnt 'natural' as its not how things work. Theres a hierachy thats in place, a hierachy which is very much like a food chain and like a food chain the balance is vital to everyone prospering. The game simply needs lots of smaller less experianced galaxies and a handful of tougher galaxies because such a system encourages the transfer of roids. You get anywhere close to making equal galaxies and you have upset this balance and are doing harm to the game. After all you now gave galaxies full of active players supporting some less active players, the increased activity makes these galaxies harder to attack, galaxies that are harder to attack become somewhat off limits to smaller planets and smaller alliances and these people end up jst defending their incoming which 9/10 is a demoralising affair. They miss out on the attacking side of the game which is an area that produces alot of the games fun, after all it is a war game. An almost exclusive defending round stagnates it for you and loses your intrest,

The key isnt to start imposing more kinds of limits and stuff to try and shoehorn people into doing things or change the balance of the game but its rather about Education, Education, Education

The First Education is of the less experiance players. They need better help learning this game which on the whole the game and community fails to give them. They need shown how to play the game and how to interact with the community. Put basicallly they need to be made to feel welcome by the game not left on the edge like outsiders

The Second Education is of the alliances. The alliances hold a players outlook on the game in their hands and if the alliance keep failing their members like they do by driving into them outdated views and tactics then the outlooks not good. No matter what some alliances may try and tell you the important factor at the end of the day is your score not your avg score. Your avg score doesnt decide your ranking and is hence worthless as all people will remember is where your total score left you ranked. As such player should be being encouraged to go for attacks that maxjmise your score gains which is something that isnt happening when an alliance sending 3+ waves from planets twice the targets value with the sole intent of trying to destroy someones round

And the Final education is of the community as a whole. The lesson the community needs to learn is to have fun. You get a bit of the fun element playing out on AD where theres a bit of roleplaying going on as people take these alter egos to battle it out as if they were nations and it was a matter of life and death and also theres no doubt that fun element inside most alliances but this is where it stops. Theres very few occasions where the fun then spills out into the greater community, players dont get together in the same way to mix with other alliance members and the galaxies are often too focused on individual gain and alliance grudges. At times now PA is very much a chore for people rather than entertainment and thats wrong, we all need to at times be more welcoming, have more fun and intergrate with each other better especially at galaxy level


Its in our hands to sort and we shouldnt be looking at PAteam to bail us out with more limits that just make things worse and often encourage anti social behaviour in the game (Try challeneging most players whom bash on their tragets, they will state the planets are in range so are valid and roiding them silly is fine)
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