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Unread 22 Sep 2010, 22:37   #74
MrLobster
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Re: Planetarion Redesign

Quote:
Originally Posted by Light View Post
but what numbers?

If XP can be traded for resources? then its basically attacker salvage? then how do you decide how much resources?

The average land in XP doesnt yield much XP but their are occasional lands which get massive amounts. So if XP gives you score and resources, then you've opened up major problems to try and balance it. Why isnt roids and score enough?
Example 1:
XP Gained = 2,000

Score increase is: 2,000 x 60 = 120,000

Resource equal to score: 120,000 x 100 = 12,000,000

Resource Distribution: 12,000,000 / 3 = 4,000,000 per resource.
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