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Unread 21 May 2017, 21:53   #14
Mzyxptlk
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Join Date: Aug 2005
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Re: Population research

Quote:
Originally Posted by Kaiba View Post
Xan only works as long as it maintains value unless the stats are really poor. Giving Cat a huge research lead (cores and gates and HCT done pre tick 200) and then rewarding high research with more space to keep research high and add 25% roid income boost will put the average Xan way behind on value, and if you are behind on value in normal PA you stop landing. And lose.
I disagree. Xan is less dependent on doing well in the early game than Etd or Zik, because they have a very strong comeback mechanic that other races lack: faking. Even if you're doing badly as Xan, you can just launch 3 attack fleets every night, where Etd and Zik usually have to make do with 2.

(Cat needs to do even better in the early game, because they're everyone's favourite target. And, for the sake of completeness: Ter doesn't need to do as well early on, because they can catch back up with FCs and refs.)

Quote:
Originally Posted by Kaiba View Post
Also we highlight Xan as it is the race that is known to have crap research (95 base) but Etd (100), Ter (105) and Zik (105) are all miles behind Cat (125). So it's not really just Xan that suffers. It just suffers most obviously. I would actually say Etd is worst affected as it normally runs a BS fleet (a research Xan can leave if wanted) alongside everything else for only 5 base rp more than Xan.
This is a better characterization of the problem. I don't think I would have a problem with nerfing Cat construction speed by another 5 percentage points, or maybe buffing Xan, Zik and Etd construction speed (Ter doesn't need it), or maybe both. Playing around with base alert (not stealth!) rates might be another way to hurt Cat early game.
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