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Unread 24 Jan 2006, 12:06   #46
Sebos
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Join Date: Jul 2005
Posts: 146
Sebos is a jewel in the roughSebos is a jewel in the roughSebos is a jewel in the rough
Re: Shortening Prelaunch

I see why some people want to remove prelaunch those that can afford to be online 24/7 and that they dislike prelaunch as any sleep that the can get will be taken away due to having to stay up that bit longer waiting for the attack to come so they can send defence.

However generally the people that want to get rid of preluanch are normally so far above the people using it that it should not be an issue either way. Also some of the time it can just be people setting there fleet to a random planet to save it for the night or time when they have to be away with no intention to land, ok this is a pain in the backside when trying to cover incs but it is not intended to be.

To move on. The active players that can be online for a lot longer than most others will generally be in alliances with other players of a similar commitment. Also there should be players from most timezones meaning that there will be somone somewhere online that will be there when the prelaunched incs actually launch. Something they are already comitted to doing being an active player. Understandably even people who play the game in such a hardcore way want sleep and the last thing they need is people setting preluanches.

If prelaunch were to be removed on attacks (as defence prelaunch is needed imo) there would be random attacks coming all through the day when many people can't be active due to work or school. potentially making the game more interesting but taking it to a whole new level where incs will have to be covered all through the day putting even more strain on DCs which already have enough pressure to get incs covered when they are expected let alone when a lower ranked alliance of less hardcore players sends a whole alliance attack at some random time when most players are at work with limited or no access.

Note to self: dnt write so long posts.

to summarise removing prelaunch will add a new element to the game of more random attack times.
however it could stop many people playing as they may feel that in order to compete they have to be on 24/7.
Shortening it is a good solution rather than removing it or shortening it to some level that is as good as removing it.
2-5 ticks of prelaunch should be fine for real attacks as long as defence and fake attacks stay the same to allow people that need to run thier fleet over night or whatever have this opportunity.
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