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Unread 28 Apr 2010, 16:57   #15
Kargool
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Re: Why Public/Privates don't work (at least this round)

I think that Light's suggestion puts to much work into alliances.

With the lack of people willing to dedicate their time to do stuff for the alliances increasing, adding more workload for them would just make the game suck even more for the fair few who offer to do stuff.

A total random round would probably be way better, as you would be exposed to a fair few new people hopefully.
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