Re: How many races should their be?
6th race: one pod in every class, one "cargo ship" in every class. High armor, high emp res for the flak ships. Pods should be weak and expensive.
Peaceful stealing, faking possible somewhat. Give them an inherent bonus to mining output and/or significant ship production cost. Immune to ship stealing covops.
Stupid/funny/funky "support" planets.
I'm about 50% serious here.
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I'd rather be fishing.
Utterly useless since r3
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