Thread: Galaxy setups
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Unread 16 Jul 2013, 15:46   #71
Monroe
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Re: Galaxy setups

Quote:
Originally Posted by fortran View Post
Being difficult to destroy ships with the "Hide and Run" feature helps in extending the round and in people not abandoning it too early(as many do after a crash).
Did you not read Bashar's post? Run and hide actually makes the game easier, not harder.We need things to make the game harder not easier. I don't object to run and hide per say, but it would really be nice if there were more effective ways to fleet catch people. Maybe less defensive salvage would be good, making it more costly to defend, I dunno. But the simple fact is it is very RARE for someone to loose a fleet these days, making the game very one dimensional.
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