Thread: fleet access.
View Single Post
Unread 4 Nov 2018, 20:11   #18
wades209
Carew
 
Join Date: Mar 2014
Posts: 67
wades209 has a spectacular aura aboutwades209 has a spectacular aura aboutwades209 has a spectacular aura about
Re: fleet access.

Seems to me there are many that are not 100% happy with how it is now. I think if the fleet def option for ally’s was removed and ally sizes reduced it would create more competitiveness and more of a challenge. Attacking should be the main source of this game and tactically the biggest part of winning. At the moment the game is too defensive which sucks the full out for the majority of players.

The game should be able to be played solo and with an alliance. The bonus of having alliance should be enough rather than effectively given them an extra tool over solos and small alliances. The numbers for defence should already be there.

Secondly, remove the bonus’ for having roids and building size as this is as having the roids is already bonus enough. Also remove bonus for building distorters as why should you be rewarded for that it makes no sense. Amps and scans make sense as they balance things for scanners and solos so they can still semi keep up. I’m already done with reaserach really and we are not even half way through. I think that should be addressed to make the game more tactical. Maybe remove some of the bonus research points. I understand this is for guidance but the rewards seem excessive and full tilt things in the favour of experienced and early starters.

I’m sure most people would be happier and more engaged if there were more roiding and less countless days of recalling ships. Please correct me if I’m wrong. Simple changes here can make a big difference. I’ve been a big fan of PA and want to to succeed. But currently it’s on the wrong track. People need to have fun to stay with the game.

Last edited by wades209; 4 Nov 2018 at 21:07.
wades209 is offline   Reply With Quote