Thread: Fixes
View Single Post
Unread 1 Jul 2018, 10:27   #23
BloodyButcher
Propaganda Chief
 
BloodyButcher's Avatar
 
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
BloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud ofBloodyButcher has much to be proud of
Re: Fixes

Quote:
Originally Posted by Ave View Post
Still the roids produce too little output, can build enough offensive units to keep on landing without a single roid to hold.

On a single target round that is.

The XP needs to be turned in to value. Ie. every 5k u get is transfered to resources instead of score. Will help u to catch up the ones on lead and also the values will even out so you can xp back too. What good is score anyway, the ships and roids makes the battle.

XP is brilliant, best feature in the game, but how it is used right now needs a fix as mentioned above.

I suggest limiting military centers too, as other options are limited also.

AMP and DIST needs to become same level on resources and build time.
It sounds like you went into this round completely blindfolded, and i think its rather down to your abilties to read and make up your own mind on how to play the round based on stats, than the game being flawed.

Amps/dist could be reworked though. Inc scans should be easier and p/d/a should be harder.
__________________
RainbowS

RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
BloodyButcher is offline   Reply With Quote