Re: Impact of prelaunch on launch times
Having data is important. It's what's missing in way too many game design discussions on the PA forums. The tag limits debate, for example. One side is certain high limits are the way to go, the other is equally certain low limits are the way to go, and neither has any facts to base their points on. Fortresses without foundations.
So while there is no point right this moment, as next round's setup has already been decided, knowing how prelaunch affects launch times will come in handy in the future.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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