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Unread 25 Sep 2010, 17:31   #83
MrLobster
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Re: Planetarion Redesign

So, lets look at this.. im a low ranked planet.

At the end of the round, if i hit any top player and i can still hit and cap any top player without defence.

I get 17.58k XP gain. I gain 1054800 in score.
Considering the fleet loss i'd get from hitting any top planet is around 800k value loss.

It would be a clusterf*** at the end of the round, as any rank 500-100 can launch solo on a top planet and they need defence for every single incoming or they'll lose the roids. It would be in effect, making no-one able to stop incomings from anyone, regardless of how much value they've built. A even worse version of ST stats for top players.


You see this is no different. It just means more people will land (Spoils of War), rather than risk the value (Retard Crash).

But then this is a war game after all. It still takes a lot to get through.

However the main point here is that it will reduce noob bashing.
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